Off air · chart position #16,853
LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
Players
LivingWorld isolated remediation validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is LivingWorld isolated remediation validation online, and how reliable is it?
Right now LivingWorld isolated remediation validation is not running; the last sighting was 29 days 9 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is LivingWorld isolated remediation validation located?
From LivingWorld isolated remediation validation, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 152.110.55.254:28115.
Which version of Rust does LivingWorld isolated remediation validation run?
Rust network protocol 2633 and build 163207 on Windows is the version LivingWorld isolated remediation validation runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation shows as offline now, with its last appearance 29 days 9 hours ago.
How does LivingWorld isolated remediation validation rank against other Rust servers?
In the seven-day player hours table, LivingWorld isolated remediation validation is #16,853, inside the top 71% of all ranked servers.
Wipes and resets
What is the wipe schedule on LivingWorld isolated remediation validation?
Too few wipes on record for LivingWorld isolated remediation validation to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 45 days 10 hours.
Rules and world
What are the rules and settings on LivingWorld isolated remediation validation?
You will not find a gather rate in the name LivingWorld isolated remediation validation. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does LivingWorld isolated remediation validation run?
The map on LivingWorld isolated remediation validation is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include LivingWorld isolated remediation validation?
These Rust Charts lists include LivingWorld isolated remediation validation: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LivingWorld isolated remediation validation mean?
gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): 2 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163207 (Build): This server reports build 163207; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags LivingWorld isolated remediation validation publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join LivingWorld isolated remediation validation?
Press F1 in Rust to open the console and type client.connect 152.110.55.254:28115. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.