Off air · chart position #15,230
ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Players
ChainLinkHosting Rust validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is ChainLinkHosting Rust validation online, and how reliable is it?
Right now ChainLinkHosting Rust validation is not running; the last sighting was 11 days 11 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 16 October 2026.
Where is ChainLinkHosting Rust validation located?
No region is published by ChainLinkHosting Rust validation. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 150.228.243.56:28015.
Which version of Rust does ChainLinkHosting Rust validation run?
Rust network protocol 2634 and build 167781 on Linux is the version ChainLinkHosting Rust validation runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is ChainLinkHosting Rust validation?
Last seen 11 days 11 hours ago, ChainLinkHosting Rust validation is currently offline.
How does ChainLinkHosting Rust validation rank against other Rust servers?
Player hours over the past week put ChainLinkHosting Rust validation at #15,230, among the top 70% of ranked servers.
Wipe days
What is the wipe schedule on ChainLinkHosting Rust validation?
The record of ChainLinkHosting Rust validation's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 12 days 17 hours.
How it is set up
What are the rules and settings on ChainLinkHosting Rust validation?
You will not find a gather rate in the name ChainLinkHosting Rust validation. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does ChainLinkHosting Rust validation run?
Generated by the game, the map on ChainLinkHosting Rust validation is procedural.
Tag guide
Which Rust Charts lists and filters include ChainLinkHosting Rust validation?
These Rust Charts lists include ChainLinkHosting Rust validation: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ChainLinkHosting Rust validation mean?
These are the tags ChainLinkHosting Rust validation makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join ChainLinkHosting Rust validation?
The console is behind F1 in Rust: enter client.connect 150.228.243.56:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.