Rust Charts34,171 playing · live

Off air · chart position #14,975

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 28d ago

moddedoxide
Launch Rust and join
0/ 2
players now
0% full
0
7-day average
peak –
#14,975
rank
top 63%
41d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

RustLite Audio Calibration Lab

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC31d ago 1 – running 0
Thu 24 Sep, 23:08 UTC34d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC35d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC35d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC36d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC37d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC38d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC38d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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9 / 1000
From the figures on this page

Quick answers

Server details

Is RustLite Audio Calibration Lab online, and how reliable is it?

You will not get on RustLite Audio Calibration Lab just now: it is offline, last seen 28 days 15 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 17 September 2026.

Where is RustLite Audio Calibration Lab located?

No region is published by RustLite Audio Calibration Lab. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 150.220.36.225:28015.

Which version of Rust does RustLite Audio Calibration Lab run?

Rust network protocol 2633 and build 164530 on Windows is what RustLite Audio Calibration Lab runs. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is RustLite Audio Calibration Lab?

Last seen 28 days 15 hours ago, RustLite Audio Calibration Lab is currently offline.

How does RustLite Audio Calibration Lab rank against other Rust servers?

Player hours over the past week put RustLite Audio Calibration Lab at #14,975, among the top 63% of ranked servers.

Wipe schedule

What does wipe day look like on RustLite Audio Calibration Lab?

Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 2 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on RustLite Audio Calibration Lab?

No next wipe can be predicted for RustLite Audio Calibration Lab: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 41 days 8 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on RustLite Audio Calibration Lab?

You will not find a gather rate in the name RustLite Audio Calibration Lab. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does RustLite Audio Calibration Lab run?

A procedural map, generated by the game, is what RustLite Audio Calibration Lab runs.

Tags explained

Which Rust Charts lists and filters include RustLite Audio Calibration Lab?

These Rust Charts lists include RustLite Audio Calibration Lab: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RustLite Audio Calibration Lab mean?

The game's server browser sees these tags from RustLite Audio Calibration Lab: gmrust (Game mode): Standard survival rules apply; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): This server reports build 164530; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join RustLite Audio Calibration Lab?

Enter client.connect 150.220.36.225:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp2
Max players 2 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2633
Protocol The server speaks protocol 2633, so your game needs the same version.
cs164530
Build This server reports build 164530.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.