Off air · chart position #14,285
iParadiddle's Paradise
Offline 150.195.144.38:28050 checked 3d ago
Players
iParadiddle's Paradise
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is iParadiddle's Paradise online, and how reliable is it?
iParadiddle's Paradise is down at the moment, having last been seen 3 days 4 hours ago. Of the past 7 full days it was running for 1 of 168 hours, or 1% of the time. Its earliest entry with Rust Charts dates from 9 October 2026.
Where is iParadiddle's Paradise located?
No region is published by iParadiddle's Paradise. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 150.195.144.38:28050.
Which version of Rust does iParadiddle's Paradise run?
Rust network protocol 2635 and build 167398 on Windows is the version iParadiddle's Paradise runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is iParadiddle's Paradise?
iParadiddle's Paradise is offline at the moment; the last sighting was 3 days 4 hours ago. Averaging 0 players across seven days, it reached 1 at most.
How does iParadiddle's Paradise rank against other Rust servers?
In the seven-day player hours table, iParadiddle's Paradise is #14,285, inside the top 64% of all ranked servers.
Wipe days
What is the wipe schedule on iParadiddle's Paradise?
The record of iParadiddle's Paradise's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 20 days 5 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on iParadiddle's Paradise?
You will not find a gather rate in the name iParadiddle's Paradise. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does iParadiddle's Paradise run?
iParadiddle's Paradise runs a procedural map of size 4,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include iParadiddle's Paradise?
The Rust Charts lists that carry iParadiddle's Paradise are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on iParadiddle's Paradise mean?
These are the tags iParadiddle's Paradise makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs167398 (Build): This server reports build 167398; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join iParadiddle's Paradise?
Enter client.connect 150.195.144.38:28050 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.