Off air · chart position #15,921
RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 27d ago
Players
RustSkinLab Content Studio
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down at the moment, having last been seen 27 days 6 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 2 October 2026.
Where is RustSkinLab Content Studio located?
There's no region listed for RustSkinLab Content Studio. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 149.88.110.46:28025 is its address.
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is RustSkinLab Content Studio?
Last seen 27 days 6 hours ago, RustSkinLab Content Studio is currently offline.
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over the past week put RustSkinLab Content Studio at #15,921, among the top 70% of ranked servers.
Wipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 28 days 2 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on RustSkinLab Content Studio?
The name RustSkinLab Content Studio carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does RustSkinLab Content Studio run?
Generated by the game, the map on RustSkinLab Content Studio is procedural.
Tag guide
Which Rust Charts lists and filters include RustSkinLab Content Studio?
These Rust Charts lists include RustSkinLab Content Studio: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RustSkinLab Content Studio?
Enter client.connect 149.88.110.46:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.