Off air · chart position #15,391
Local Test Server
Offline 149.50.208.134:28015 checked 41d ago
Players
Local Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Local Test Server online, and how reliable is it?
Right now Local Test Server is not running; the last sighting was 41 days 11 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 18 September 2026.
Where is Local Test Server located?
With region code fra, Local Test Server still gives no region. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 149.50.208.134:28015.
Which version of Rust does Local Test Server run?
Rust network protocol 2621 and build 143390 on Windows is what Local Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Local Test Server?
Last seen 41 days 11 hours ago, Local Test Server is currently offline.
How does Local Test Server rank against other Rust servers?
Player hours over the past week put Local Test Server at #15,391, among the top – of ranked servers.
Wipe schedule
What is the wipe schedule on Local Test Server?
Local Test Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 254 days 11 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Local Test Server?
The name Local Test Server carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is not active.
Which map does Local Test Server run?
A procedural map, generated by the game, is what Local Test Server runs.
Tag guide
Which Rust Charts lists and filters include Local Test Server?
The Rust Charts lists that carry Local Test Server are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser sees these tags from Local Test Server: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2621 (Protocol): Your game must run protocol 2621 to get in; cs143390 (Build): The game build is 143390; ptrak (Networking): RakNet handles the network, as standard for the game; $rfra (Region code): The region code reads fra; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Local Test Server?
Press F1 in Rust to open the console and type client.connect 149.50.208.134:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.