Off air · chart position #13,089
Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Players
Server_210_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Server_210_DevBlog online, and how reliable is it?
Server_210_DevBlog is down at the moment, having last been seen 5 days 1 hours ago. Of the past 4 full days it was running for 0 of 96 hours, or 0% of the time. Rust Charts has tracked it since 23 October 2026.
Where is Server_210_DevBlog located?
There's no region listed for Server_210_DevBlog. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 146.70.82.20:28015 is its address.
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Server_210_DevBlog?
Server_210_DevBlog is offline at the moment; the last sighting was 5 days 1 hours ago. Over the last week it averaged 1 players; the high point was 2.
How does Server_210_DevBlog rank against other Rust servers?
In the seven-day player hours table, Server_210_DevBlog is #13,089, inside the top 59% of all ranked servers.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
Server_210_DevBlog's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 6 days 6 hours.
Rules and world
What are the rules and settings on Server_210_DevBlog?
You will not find a gather rate in the name Server_210_DevBlog. There is no published group limit. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Valve's VAC anti-cheat is not active.
Which map does Server_210_DevBlog run?
Generated by the game, the map on Server_210_DevBlog is procedural.
Tags explained
Which Rust Charts lists and filters include Server_210_DevBlog?
These Rust Charts lists include Server_210_DevBlog: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): This one is modded, so plugins or settings alter play; hd910d3d2 (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Server_210_DevBlog?
Enter client.connect 146.70.82.20:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.