Off air · chart position #15,290
blueprints-test
Offline 144.6.158.173:28015 checked 5d ago
Players
blueprints-test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 11:48 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is blueprints-test online, and how reliable is it?
blueprints-test is down at the moment, having last been seen 5 days 21 hours ago. It stayed up 5% of the last 7 full days, 8 of 168 hours. Rust Charts has tracked it since 21 October 2026.
Where is blueprints-test located?
There's no region listed for blueprints-test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 144.6.158.173:28015.
Which version of Rust does blueprints-test run?
Rust network protocol 2634 and build 167781 on Windows is what blueprints-test runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is blueprints-test?
blueprints-test is offline at the moment; the last sighting was 5 days 21 hours ago. 0 players was the seven-day average.
How does blueprints-test rank against other Rust servers?
In the seven-day player hours table, blueprints-test is #15,290, inside the top 69% of all ranked servers.
Wipes and resets
What does wipe day look like on blueprints-test?
The busiest point of its recent wipes averaged 0 players. 16 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on blueprints-test?
Too few wipes on record for blueprints-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 8 days 16 hours.
Rules and world
What are the rules and settings on blueprints-test?
No gather rate appears in the name blueprints-test. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does blueprints-test run?
The map on blueprints-test is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include blueprints-test?
These Rust Charts lists include blueprints-test: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on blueprints-test mean?
gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags blueprints-test publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join blueprints-test?
Enter client.connect 144.6.158.173:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.