Players
Testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Testing online, and how reliable is it?
Right now Testing is not running; the last sighting was 45 days 22 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Testing located?
There's no region listed for Testing. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 144.130.111.115:28015.
Which version of Rust does Testing run?
Rust network protocol 2633 and build 163207 on Windows is the version Testing runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Testing?
Last seen 45 days 22 hours ago, Testing is currently offline.
Wipes and resets
What is the wipe schedule on Testing?
Too few wipes on record for Testing to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 53 days 17 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Testing?
The name Testing carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Testing run?
Generated by the game, the map on Testing is procedural.
Lists and filters
Which Rust Charts lists and filters include Testing?
These Rust Charts lists include Testing: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Testing publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Testing?
Enter client.connect 144.130.111.115:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.