Players
RUST Oklahoma - Modded
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RUST Oklahoma - Modded online, and how reliable is it?
Right now RUST Oklahoma - Modded is running. The uptime it reports puts its last restart about 21 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RUST Oklahoma - Modded located?
The NA tag is how RUST Oklahoma - Modded lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 143.109.149.125:28015 is its address.
Which version of Rust does RUST Oklahoma - Modded run?
The build behind RUST Oklahoma - Modded is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does RUST Oklahoma - Modded run smoothly?
The 48-hour average was 156 server fps; the lowest point was 133. Buildings, deployables and all the rest of the world came to as many as 94,094 entities. Memory use peaked at 3,108 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RUST Oklahoma - Modded?
On RUST Oklahoma - Modded, 0 players are in and 50 slots are the ceiling. 0 players was the seven-day average.
How does RUST Oklahoma - Modded rank against other Rust servers?
On player hours for the past week, RUST Oklahoma - Modded is #15,270: top 69% overall and #1,490 in North America.
Wipes and resets
What does wipe day look like on RUST Oklahoma - Modded?
At their busiest, its recent wipes averaged 1 players. 17 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 2 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on RUST Oklahoma - Modded?
Once a month is the whole of it: RUST Oklahoma - Modded wipes with the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 27 days 23 hours. Its tags carry a wipe schedule of once a month.
Settings and map
What are the rules and settings on RUST Oklahoma - Modded?
No gather rate appears in the name RUST Oklahoma - Modded. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does RUST Oklahoma - Modded run?
The map on RUST Oklahoma - Modded is procedural, size 4,000, seed 1488, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include RUST Oklahoma - Modded?
The Rust Charts lists that carry RUST Oklahoma - Modded are: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RUST Oklahoma - Modded mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptsw (Networking): 'sw' handles networking here; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play; NA (North America): The server browser files this one under North America — that's the set of tags RUST Oklahoma - Modded publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RUST Oklahoma - Modded?
Enter client.connect 143.109.149.125:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
