Off air · chart position #15,248
CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 10d ago
Players
CorrosiveMods Local Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is CorrosiveMods Local Development online, and how reliable is it?
You will not get on CorrosiveMods Local Development just now: it is offline, last seen 10 days 18 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 18 October 2026.
Where is CorrosiveMods Local Development located?
From CorrosiveMods Local Development, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 142.117.33.159:28015.
Which version of Rust does CorrosiveMods Local Development run?
The build behind CorrosiveMods Local Development is Rust network protocol 2634 and build 167781, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is CorrosiveMods Local Development?
CorrosiveMods Local Development shows as offline now, with its last appearance 10 days 18 hours ago.
How does CorrosiveMods Local Development rank against other Rust servers?
In the seven-day player hours table, CorrosiveMods Local Development is #15,248, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on CorrosiveMods Local Development?
Too few wipes on record for CorrosiveMods Local Development to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 20 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on CorrosiveMods Local Development?
The name CorrosiveMods Local Development carries no gather rate. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does CorrosiveMods Local Development run?
A procedural map, generated by the game, is what CorrosiveMods Local Development runs.
Lists and filters
Which Rust Charts lists and filters include CorrosiveMods Local Development?
These Rust Charts lists include CorrosiveMods Local Development: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on CorrosiveMods Local Development mean?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags CorrosiveMods Local Development publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join CorrosiveMods Local Development?
Enter client.connect 142.117.33.159:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.