Off air · chart position #15,339
Core Community | Hub & Lobby
Offline 141.101.175.121:28015 checked 6d ago
Players
Core Community | Hub & Lobby
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Core Community | Hub & Lobby online, and how reliable is it?
Right now Core Community | Hub & Lobby is not running; the last sighting was 6 days 15 hours ago. It stayed up 1% of the last 7 full days, 1 of 168 hours. The first record Rust Charts holds of it is 19 October 2026.
Where is Core Community | Hub & Lobby located?
From Core Community | Hub & Lobby, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 141.101.175.121:28015.
Which version of Rust does Core Community | Hub & Lobby run?
The build behind Core Community | Hub & Lobby is Rust network protocol 2634 and build 167398, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Core Community | Hub & Lobby?
Core Community | Hub & Lobby shows as offline now, with its last appearance 6 days 15 hours ago. Its average over the past week comes to 0 players.
How does Core Community | Hub & Lobby rank against other Rust servers?
In the seven-day player hours table, Core Community | Hub & Lobby is #15,339, inside the top 69% of all ranked servers.
Wipes and resets
What is the wipe schedule on Core Community | Hub & Lobby?
Core Community | Hub & Lobby's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 11 days 11 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Core Community | Hub & Lobby?
No gather rate appears in the name Core Community | Hub & Lobby. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does Core Community | Hub & Lobby run?
The map on Core Community | Hub & Lobby is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Core Community | Hub & Lobby?
These Rust Charts lists include Core Community | Hub & Lobby: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Core Community | Hub & Lobby mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Core Community | Hub & Lobby publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Core Community | Hub & Lobby?
Enter client.connect 141.101.175.121:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.