Off air · chart position #14,182
PveThreat-Dev
Offline 14.12.132.162:28015 checked 42d ago
Players
PveThreat-Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is PveThreat-Dev online, and how reliable is it?
You will not get on PveThreat-Dev just now: it is offline, last seen 42 days 4 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 17 September 2026.
Where is PveThreat-Dev located?
No region is published by PveThreat-Dev. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 14.12.132.162:28015.
Which version of Rust does PveThreat-Dev run?
Rust network protocol 2633 and build 163794 on Windows is what PveThreat-Dev runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is PveThreat-Dev?
PveThreat-Dev shows as offline now, with its last appearance 42 days 4 hours ago.
How does PveThreat-Dev rank against other Rust servers?
The top – of ranked servers includes PveThreat-Dev, at #14,182 on player hours for the last week.
Wipe days
What is the wipe schedule on PveThreat-Dev?
Too few wipes on record for PveThreat-Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 42 days 8 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on PveThreat-Dev?
You will not find a gather rate in the name PveThreat-Dev. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does PveThreat-Dev run?
A procedural map, generated by the game, is what PveThreat-Dev runs.
Tags explained
Which Rust Charts lists and filters include PveThreat-Dev?
The Rust Charts lists that carry PveThreat-Dev are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PveThreat-Dev mean?
These are the tags PveThreat-Dev makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join PveThreat-Dev?
Enter client.connect 14.12.132.162:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.