Off air · chart position #15,490
Local Staging Map Test
Offline 14.1.95.213:28015 checked 27d ago
Players
Local Staging Map Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC27d ago | 1 | – | running | 1 |
| Wed 30 Sep, 12:23 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Staging Map Test online, and how reliable is it?
Right now Local Staging Map Test is not running; the last sighting was 27 days 5 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 30 September 2026.
Where is Local Staging Map Test located?
From Local Staging Map Test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 14.1.95.213:28015.
Which version of Rust does Local Staging Map Test run?
Rust network protocol 2634 and build 166472 on Windows is what Local Staging Map Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Local Staging Map Test?
Local Staging Map Test shows as offline now, with its last appearance 27 days 5 hours ago.
How does Local Staging Map Test rank against other Rust servers?
In the seven-day player hours table, Local Staging Map Test is #15,490, inside the top 65% of all ranked servers.
Wipe days
What does wipe day look like on Local Staging Map Test?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Local Staging Map Test?
Local Staging Map Test's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 27 days 6 hours.
How it is set up
What are the rules and settings on Local Staging Map Test?
No gather rate appears in the name Local Staging Map Test. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Tags explained
Which Rust Charts lists and filters include Local Staging Map Test?
The Rust Charts lists that carry Local Staging Map Test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Staging Map Test mean?
The game's server browser sees these tags from Local Staging Map Test: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166472 (Build): This server reports build 166472; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Local Staging Map Test?
The console is behind F1 in Rust: enter client.connect 14.1.95.213:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.