Rust Charts83,965 playing · live

On air · chart position #8,817

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 13m ago

moddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is 200
0/ 200
players now
0% full
0
7-day average
peak 2
#8,817
rank
top 40%
3d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

UKN.GG - AU Training Grounds - Main

0on now
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

39
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC39d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
0 / 50
842 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 221 on average
193 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 85 on average
114 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 72 on average
85 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 38 on average
45 / 400
From the figures on this page

Quick answers

Host and version

Is UKN.GG - AU Training Grounds - Main online, and how reliable is it?

You will find UKN.GG - AU Training Grounds - Main online at this moment. Going by the reported uptime, it restarted roughly 4 days 4 hours ago. It stayed up 96% of the last 7 full days, 162 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is UKN.GG - AU Training Grounds - Main located?

The name of UKN.GG - AU Training Grounds - Main points to Oceania, though no region tag is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 139.99.144.117:28014.

Which version of Rust does UKN.GG - AU Training Grounds - Main run?

The build behind UKN.GG - AU Training Grounds - Main is Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Does UKN.GG - AU Training Grounds - Main run smoothly?

Never under 13, and 29 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 2,110 entities. Memory use peaked at 2,017 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main has 0 of its 200 slots filled right now. Seven-day figures: 0 players on average and 2 at the peak.

How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?

The top 40% of ranked servers includes UKN.GG - AU Training Grounds - Main, at #8,817 on player hours for the last week.

Wipes and resets

What does wipe day look like on UKN.GG - AU Training Grounds - Main?

At their busiest, its recent wipes averaged 39 players. 30 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on UKN.GG - AU Training Grounds - Main?

Too few wipes on record for UKN.GG - AU Training Grounds - Main to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 3 days 18 hours.

Settings and map

What are the rules and settings on UKN.GG - AU Training Grounds - Main?

No gather rate appears in the name UKN.GG - AU Training Grounds - Main. The group limit is 500 players. You play minigames & battle royale, parkour, battle royale, Bedwars and arenas. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.

Which map does UKN.GG - AU Training Grounds - Main run?

UKN.GG - AU Training Grounds - Main runs a procedural map of size 6,000 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: UKN Map.

Tags explained

Who runs UKN.GG - AU Training Grounds - Main?

14 other servers we track share the ukn.gg hostname with UKN.GG - AU Training Grounds - Main, which points to a common operator.

Which Rust Charts lists and filters include UKN.GG - AU Training Grounds - Main?

These Rust Charts lists include UKN.GG - AU Training Grounds - Main: Rust servers in Oceania, Modded Rust servers and Rust aim training servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on UKN.GG - AU Training Grounds - Main mean?

gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server holds 200 slots; ts500 (Group limit): The team cap is 500; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here — that's the set of tags UKN.GG - AU Training Grounds - Main publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join UKN.GG - AU Training Grounds - Main?

Enter client.connect 139.99.144.117:28014 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://ukn.gg for its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server holds 200 slots.
ts500
Group limit The team cap is 500.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is handed over so you can train aim and PvP.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.