Off air · chart position #16,590
Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server is down at the moment, having last been seen 33 days 4 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 25 September 2026.
Where is Rust Devblog Server located?
From Rust Devblog Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 139.100.245.66:28015 is its address.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Rust Devblog Server?
Rust Devblog Server shows as offline now, with its last appearance 33 days 4 hours ago.
How does Rust Devblog Server rank against other Rust servers?
The top 71% of ranked servers includes Rust Devblog Server, at #16,590 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 36 days 15 hours.
Settings and map
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. The group limit is not published. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog Server run?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Tag guide
Which Rust Charts lists and filters include Rust Devblog Server?
These Rust Charts lists include Rust Devblog Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser sees these tags from Rust Devblog Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet handles the network, as standard for the game; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon; hil2cpp (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Rust Devblog Server?
Press F1 in Rust to open the console and type client.connect 139.100.245.66:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.