Off air · chart position #14,632
test 2
Offline 138.36.35.167:28016 checked 22d ago
Players
test 2
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is test 2 online, and how reliable is it?
You will not get on test 2 just now: it is offline, last seen 22 days 19 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 3 October 2026.
Where is test 2 located?
From test 2, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 138.36.35.167:28016.
Which version of Rust does test 2 run?
Rust network protocol 2634 and build 166494 on Windows is what test 2 runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is test 2?
test 2 is offline at the moment; the last sighting was 22 days 19 hours ago.
How does test 2 rank against other Rust servers?
The top 65% of ranked servers includes test 2, at #14,632 on player hours for the last week.
Wipes and resets
What is the wipe schedule on test 2?
The record of test 2's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 26 days 22 hours.
Rules and world
What are the rules and settings on test 2?
The name test 2 carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Lists and filters
Which Rust Charts lists and filters include test 2?
These Rust Charts lists include test 2: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on test 2 mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): This server reports build 166494; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags test 2 publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join test 2?
Enter client.connect 138.36.35.167:28016 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.