Rust Charts54,186 playing · live

On air · chart position #15,399

TDL Staging Server

Online 136.243.50.209:28025 checked 8m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 5
0/ 5
players now
0% full
0
7-day average
peak –
#15,399
rank
top 69%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

TDL Staging Server

0on now
AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct14 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC5d ago 0 – running 0
Sun 4 Oct, 09:57 UTC24d ago 1 halved by day 1 18.1 days 0
Thu 1 Oct, 13:21 UTC26d ago 1 held half 2.9 days 0
Wed 30 Sep, 15:57 UTC27d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
158 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
110 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
47 / 1000
From the figures on this page

Quick answers

Host and version

Is TDL Staging Server online, and how reliable is it?

TDL Staging Server is up as you read this. The uptime it reports puts its last restart about 13 hours ago. 132 of 168 hours is what it managed over the past 7 full days, 79% of the time. Its earliest entry with Rust Charts dates from 28 September 2026.

Where is TDL Staging Server located?

From TDL Staging Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 136.243.50.209:28025.

Which version of Rust does TDL Staging Server run?

Rust network protocol 2635 and build 169387 on Linux is what TDL Staging Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does TDL Staging Server run smoothly?

The 48-hour average was 90 server fps; the lowest point was 48. At its fullest it held 140,000 entities: buildings, deployables and the rest of the world. Memory use peaked at 7,180 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is TDL Staging Server?

On TDL Staging Server, 0 players are in and 5 slots are the ceiling. 0 players was the seven-day average.

How does TDL Staging Server rank against other Rust servers?

Player hours over the past week put TDL Staging Server at #15,399, among the top 69% of ranked servers.

Wipes and resets

What does wipe day look like on TDL Staging Server?

At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on TDL Staging Server?

No next wipe can be predicted for TDL Staging Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 5 days 22 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on TDL Staging Server?

No gather rate appears in the name TDL Staging Server. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.

Which map does TDL Staging Server run?

A procedural map of size 5,500 with seed 1337, generated by the game, is what TDL Staging Server runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Billy Joe's Custom Map.

Tag guide

Which Rust Charts lists and filters include TDL Staging Server?

The Rust Charts lists that carry TDL Staging Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on TDL Staging Server mean?

These are the tags TDL Staging Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169387 (Build): This server reports build 169387; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join TDL Staging Server?

Enter client.connect 136.243.50.209:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2635,gmrust,cs169387,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs169387
Build This server reports build 169387.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.