Off air · chart position #15,509
RustLevels (Mods Creations/Testing)
Offline 135.84.9.54:28025 checked 42d ago
Players
RustLevels (Mods Creations/Testing)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustLevels (Mods Creations/Testing) online, and how reliable is it?
RustLevels (Mods Creations/Testing) is down at the moment, having last been seen 42 days 11 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 16 September 2026.
Where is RustLevels (Mods Creations/Testing) located?
There's no region listed for RustLevels (Mods Creations/Testing). Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 135.84.9.54:28025.
Which version of Rust does RustLevels (Mods Creations/Testing) run?
The build behind RustLevels (Mods Creations/Testing) is Rust network protocol 2633 and build 163794, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is RustLevels (Mods Creations/Testing)?
RustLevels (Mods Creations/Testing) shows as offline now, with its last appearance 42 days 11 hours ago.
How does RustLevels (Mods Creations/Testing) rank against other Rust servers?
Player hours over the past week put RustLevels (Mods Creations/Testing) at #15,509, among the top – of ranked servers.
Wipe schedule
What is the wipe schedule on RustLevels (Mods Creations/Testing)?
RustLevels (Mods Creations/Testing)'s wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 42 days 14 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on RustLevels (Mods Creations/Testing)?
No gather rate appears in the name RustLevels (Mods Creations/Testing). Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does RustLevels (Mods Creations/Testing) run?
The map on RustLevels (Mods Creations/Testing) is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include RustLevels (Mods Creations/Testing)?
The Rust Charts lists that carry RustLevels (Mods Creations/Testing) are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustLevels (Mods Creations/Testing) mean?
These are the tags RustLevels (Mods Creations/Testing) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RustLevels (Mods Creations/Testing)?
Press F1 in Rust to open the console and type client.connect 135.84.9.54:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.