Players
we met on pc
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 00:24 UTC23d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is we met on pc online, and how reliable is it?
we met on pc is up as you read this. The uptime it reports puts its last restart about 8 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 6 October 2026.
Where is we met on pc located?
From we met on pc, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 134.255.240.88:11000.
Which version of Rust does we met on pc run?
Rust network protocol 2635 and build 168909 on Windows is what we met on pc runs. Steam updates your game for you; all you need is the same protocol to join.
Does we met on pc run smoothly?
Never under 9, and 10 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 47,539 entities. At most it took 1,777 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is we met on pc?
On we met on pc, 0 players are in and 50 slots are the ceiling. Its average over the past week comes to 0 players.
How does we met on pc rank against other Rust servers?
Player hours over the past week put we met on pc at #15,318, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on we met on pc?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe hit its peak 46 hours in.
What is the wipe schedule on we met on pc?
Too few wipes on record for we met on pc to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 23 days 12 hours.
Settings and map
What are the rules and settings on we met on pc?
The name we met on pc carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does we met on pc run?
we met on pc runs a procedural map of size 3,000 with seed 835642727, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include we met on pc?
The Rust Charts lists that carry we met on pc are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on we met on pc mean?
The game's server browser sees these tags from we met on pc: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join we met on pc?
The console is behind F1 in Rust: enter client.connect 134.255.240.88:11000 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
