Rust Charts87,514 playing · live

On air · chart position #5,495

[EA]Japan-Server |PvP|

Online EA 133.117.73.110:28015 checked 12m ago

biweekly wipes moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 3
#5,495
rank
top 25% · #362 in EA
13d ago
last wipe
biweekly schedule
11h
next wipe
Fri 30 Oct, 09:00 UTC

Players

[EA]Japan-Server |PvP|

0on now · 48h peak 1
AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:00 UTC, in 11h. Its biweekly schedule tag · low confidence

14.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

11h
Fri 30 Oct, 09:00 UTC
6d 21h
Thu 5 Nov, 19:00 UTC
FW
14d 11h
Fri 13 Nov, 09:00 UTC
28d 11h
Fri 27 Nov, 09:00 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
42d 11h
Fri 11 Dec, 09:00 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
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1 / 100
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EA · groups of 8+ · biweekly · 4 on average
1 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
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cczsbwd/solo/独狼/原倍半月清/月图/公益服
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Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 77 on average
144 / 200
From the figures on this page

Quick answers

Host and version

Is [EA]Japan-Server |PvP| online, and how reliable is it?

You will find [EA]Japan-Server |PvP| online at this moment. Going by the reported uptime, it restarted roughly 11 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is [EA]Japan-Server |PvP| located?

With its EA tag, [EA]Japan-Server |PvP| puts itself in Asia. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 133.117.73.110:28015.

Which version of Rust does [EA]Japan-Server |PvP| run?

Rust network protocol 2635 and build 168909 on Linux is the version [EA]Japan-Server |PvP| runs. Steam updates your game for you; all you need is the same protocol to join.

Does [EA]Japan-Server |PvP| run smoothly?

Never under 52, and 106 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 101,145 entities. Memory use peaked at 3,186 MB. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is [EA]Japan-Server |PvP|?

On [EA]Japan-Server |PvP|, 0 players are in and 100 slots are the ceiling. Seven-day figures: 0 players on average and 3 at the peak. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 1 players.

How does [EA]Japan-Server |PvP| rank against other Rust servers?

On player hours for the past week, [EA]Japan-Server |PvP| is #5,495: top 25% overall and #362 in Asia.

Wipe schedule

What does wipe day look like on [EA]Japan-Server |PvP|?

At their busiest, its recent wipes averaged 2 players. 24 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on [EA]Japan-Server |PvP|?

The record holds too few of [EA]Japan-Server |PvP|'s wipes to confirm the schedule, so the tag drives the prediction. The wipe after this one is due Friday 30 October at 09:00 UTC. The world in play was made 13 days 12 hours. A wipe every two weeks is published in its tags.

Settings and map

What are the rules and settings on [EA]Japan-Server |PvP|?

You will not find a gather rate in the name [EA]Japan-Server |PvP|. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.

Which map does [EA]Japan-Server |PvP| run?

A procedural map of size 4,096 with seed 1337, generated by the game, is what [EA]Japan-Server |PvP| runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.

Lists and filters

Which Rust Charts lists and filters include [EA]Japan-Server |PvP|?

The Rust Charts lists that carry [EA]Japan-Server |PvP| are: Modded Rust servers. On the server list, these filters put it in view: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [EA]Japan-Server |PvP| mean?

The game's server browser sees these tags from [EA]Japan-Server |PvP|: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): It has 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; EA (East Asia): East Asia is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join [EA]Japan-Server |PvP|?

Enter client.connect 133.117.73.110:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://discord.com/invite/473S8yCnC7 is where its website sits.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players It has 100 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Region

EA
East Asia East Asia is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.