Off air · chart position #13,060
IKS[211 Devblog]
Offline 132.243.65.0:27015 checked 9d ago
Players
IKS[211 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down at the moment, having last been seen 9 days 5 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is IKS[211 Devblog] located?
From IKS[211 Devblog], no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 132.243.65.0:27015.
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at the moment; the last sighting was 9 days 5 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the past week put IKS[211 Devblog] at #13,060, among the top 59% of ranked servers.
Wipes and resets
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 16 days 15 hours.
How it is set up
What are the rules and settings on IKS[211 Devblog]?
You will not find a gather rate in the name IKS[211 Devblog]. The group limit is not published. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The anti-cheat VAC from Valve is off.
Lists and filters
Which Rust Charts lists and filters include IKS[211 Devblog]?
These Rust Charts lists include IKS[211 Devblog]: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] makes public, and the server browser reads them: mp10 (Max players): It has 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Listed as modded because plugins or settings differ from the base game; hb68d7370 (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join IKS[211 Devblog]?
Press F1 in Rust to open the console and type client.connect 132.243.65.0:27015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.