Off air · chart position #15,383
Evolution Test Server
Offline 131.196.198.143:28031 checked 8d ago
Players
Evolution Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:06 UTC8d ago | 1 | – | running | 1 |
| Sun 18 Oct, 22:12 UTC10d ago | 3 | – | 1.8 days | 1 |
| Thu 15 Oct, 17:40 UTC13d ago | 1 | – | 3.2 days | 1 |
| Thu 15 Oct, 03:14 UTC14d ago | 1 | – | 0.6 days | 1 |
| Wed 14 Oct, 03:30 UTC15d ago | 2 | – | 1 days | 1 |
| Tue 13 Oct, 02:04 UTC16d ago | 3 | – | 1.1 days | 1 |
| Thu 1 Oct, 17:25 UTC FW27d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC28d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC28d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC29d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC30d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC31d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC34d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC35d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC40d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC41d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC41d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC42d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC42d ago | 3 | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC43d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Evolution Test Server online, and how reliable is it?
Right now Evolution Test Server is not running; the last sighting was 8 days 10 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is Evolution Test Server located?
There's no region listed for Evolution Test Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 131.196.198.143:28031.
Which version of Rust does Evolution Test Server run?
Rust network protocol 2634 and build 167781 on Linux is what Evolution Test Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Evolution Test Server?
Evolution Test Server is offline at the moment; the last sighting was 8 days 10 hours ago.
How does Evolution Test Server rank against other Rust servers?
The top 70% of ranked servers includes Evolution Test Server, at #15,383 on player hours for the last week.
Wipes and resets
What does wipe day look like on Evolution Test Server?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Evolution Test Server?
The wipes on Evolution Test Server come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 8 days 12 hours.
Rules and world
What are the rules and settings on Evolution Test Server?
No gather rate appears in the name Evolution Test Server. 15 players is the maximum for a group. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Which map does Evolution Test Server run?
Evolution Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Lists and filters
Which Rust Charts lists and filters include Evolution Test Server?
The Rust Charts lists that carry Evolution Test Server are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Evolution Test Server mean?
The game's server browser sees these tags from Evolution Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts15 (Group limit): No team can exceed 15; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Evolution Test Server?
Press F1 in Rust to open the console and type client.connect 131.196.198.143:28031. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://discord.com/invite/evolutionpve is where its website sits.