On air · chart position #9,577
MapTesting
Online 131.153.158.236:28125 checked 5m ago
Players
MapTesting
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:26 UTC7d ago | 3 | – | running | 0 |
| Sun 11 Oct, 22:56 UTC16d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 01:02 UTC18d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC43d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is MapTesting online, and how reliable is it?
You will find MapTesting online at this moment. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is MapTesting located?
No region is published by MapTesting. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 131.153.158.236:28125 is its address.
Which version of Rust does MapTesting run?
Rust network protocol 2635 and build 168909 on Linux is what MapTesting runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is MapTesting?
On MapTesting, 0 players are in and 30 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak.
How does MapTesting rank against other Rust servers?
Player hours over the past week put MapTesting at #9,577, among the top 43% of ranked servers.
Wipe schedule
What does wipe day look like on MapTesting?
The busiest point of its recent wipes averaged 2 players. 17 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on MapTesting?
The wipes on MapTesting come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 7 days 23 hours.
Settings and map
What are the rules and settings on MapTesting?
The name MapTesting carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Tags explained
Which Rust Charts lists and filters include MapTesting?
The Rust Charts lists that carry MapTesting are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on MapTesting mean?
These are the tags MapTesting makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon; oxidation (Custom tag): The owner or a plugin added this tag. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join MapTesting?
Enter client.connect 131.153.158.236:28125 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.