Off air · chart position #15,987
Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Players
Rust Devblog 240
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rust Devblog 240 online, and how reliable is it?
Rust Devblog 240 is down at the moment, having last been seen 22 days 15 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 6 October 2026.
Where is Rust Devblog 240 located?
There's no region listed for Rust Devblog 240. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 13.143.172.30:28015.
Which version of Rust does Rust Devblog 240 run?
Rust network protocol 2283 on Windows is the version Rust Devblog 240 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Rust Devblog 240?
Last seen 22 days 15 hours ago, Rust Devblog 240 is currently offline.
How does Rust Devblog 240 rank against other Rust servers?
In the seven-day player hours table, Rust Devblog 240 is #15,987, inside the top 71% of all ranked servers.
Wipes and resets
What does wipe day look like on Rust Devblog 240?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Rust Devblog 240?
Too few wipes on record for Rust Devblog 240 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 22 days 16 hours.
Settings and map
What are the rules and settings on Rust Devblog 240?
The name Rust Devblog 240 carries no gather rate. There is no published group limit. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog 240 run?
Generated by the game, the map on Rust Devblog 240 is procedural.
Tag guide
Which Rust Charts lists and filters include Rust Devblog 240?
The Rust Charts lists that carry Rust Devblog 240 are: Modded Rust servers. These filters on the server list bring it up: Type: Modded.
What do the server tags on Rust Devblog 240 mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; v2283 (Protocol): Protocol 2283: join only if your game matches that version; ptrak (Networking): RakNet handles the network, as standard for the game; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Listed as modded because plugins or settings differ from the base game; hd53cb39f (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags Rust Devblog 240 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Rust Devblog 240?
Press F1 in Rust to open the console and type client.connect 13.143.172.30:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.