Off air · chart position #15,867
EPIC PvE Local Staging Validation
Offline 129.228.26.174:29115 checked 21d ago
Players
EPIC PvE Local Staging Validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:21 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is EPIC PvE Local Staging Validation online, and how reliable is it?
You will not get on EPIC PvE Local Staging Validation just now: it is offline, last seen 21 days 14 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is EPIC PvE Local Staging Validation located?
From EPIC PvE Local Staging Validation, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 129.228.26.174:29115 is its address.
Which version of Rust does EPIC PvE Local Staging Validation run?
The build behind EPIC PvE Local Staging Validation is Rust network protocol 2634 and build 166655, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is EPIC PvE Local Staging Validation?
EPIC PvE Local Staging Validation is offline at the moment; the last sighting was 21 days 14 hours ago.
How does EPIC PvE Local Staging Validation rank against other Rust servers?
In the seven-day player hours table, EPIC PvE Local Staging Validation is #15,867, inside the top 72% of all ranked servers.
Wipes and resets
What does wipe day look like on EPIC PvE Local Staging Validation?
Its recent wipes peaked at an average of 1 players. 4 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on EPIC PvE Local Staging Validation?
The record of EPIC PvE Local Staging Validation's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 29 days 4 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on EPIC PvE Local Staging Validation?
The name EPIC PvE Local Staging Validation carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Lists and filters
Which Rust Charts lists and filters include EPIC PvE Local Staging Validation?
These Rust Charts lists include EPIC PvE Local Staging Validation: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on EPIC PvE Local Staging Validation mean?
The game's server browser sees these tags from EPIC PvE Local Staging Validation: gmrust (Game mode): Standard survival rules apply; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166655 (Build): This server reports build 166655; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join EPIC PvE Local Staging Validation?
Press F1 in Rust to open the console and type client.connect 129.228.26.174:29115. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.