Off air · chart position #15,351
EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Players
EPIC PvE Local Production Validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is EPIC PvE Local Production Validation online, and how reliable is it?
EPIC PvE Local Production Validation is down at the moment, having last been seen 4 days 20 hours ago. Of the past 7 full days it was running for 1 of 168 hours, or 1% of the time. Rust Charts has tracked it since 13 September 2026.
Where is EPIC PvE Local Production Validation located?
There's no region listed for EPIC PvE Local Production Validation. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 129.228.26.174:28115 is its address.
Which version of Rust does EPIC PvE Local Production Validation run?
Rust network protocol 2634 and build 167781 on Windows is the version EPIC PvE Local Production Validation runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation is offline at the moment; the last sighting was 4 days 20 hours ago. Its average over the past week comes to 0 players.
How does EPIC PvE Local Production Validation rank against other Rust servers?
In the seven-day player hours table, EPIC PvE Local Production Validation is #15,351, inside the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on EPIC PvE Local Production Validation?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on EPIC PvE Local Production Validation?
The record of EPIC PvE Local Production Validation's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 27 days 3 hours.
How it is set up
What are the rules and settings on EPIC PvE Local Production Validation?
The name EPIC PvE Local Production Validation carries no gather rate. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is active.
Lists and filters
Which Rust Charts lists and filters include EPIC PvE Local Production Validation?
The Rust Charts lists that carry EPIC PvE Local Production Validation are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on EPIC PvE Local Production Validation mean?
These are the tags EPIC PvE Local Production Validation makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp5 (Max players): 5 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join EPIC PvE Local Production Validation?
Enter client.connect 129.228.26.174:28115 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.