On air · chart position #6,486
Relics Dev Server
Online 125.254.123.81:28015 checked 10m ago
Players
Relics Dev Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Relics Dev Server online, and how reliable is it?
You will find Relics Dev Server online at this moment. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Relics Dev Server located?
No region is published by Relics Dev Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 125.254.123.81:28015 is its address.
Which version of Rust does Relics Dev Server run?
The build behind Relics Dev Server is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Relics Dev Server?
Right now 1 players are on Relics Dev Server, out of 10 slots. Over the last week it averaged 0 players; the high point was 2. 12:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Relics Dev Server rank against other Rust servers?
Player hours over the past week put Relics Dev Server at #6,486, among the top 29% of ranked servers.
Wipe days
What does wipe day look like on Relics Dev Server?
The busiest point of its recent wipes averaged 1 players. 3 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Relics Dev Server?
Relics Dev Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 27 days 4 hours.
How it is set up
What are the rules and settings on Relics Dev Server?
No gather rate appears in the name Relics Dev Server. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Relics Dev Server run?
Generated by the game, the map on Relics Dev Server is procedural.
Tag guide
Which Rust Charts lists and filters include Relics Dev Server?
These Rust Charts lists include Relics Dev Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Relics Dev Server mean?
The game's server browser sees these tags from Relics Dev Server: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Relics Dev Server?
Press F1 in Rust to open the console and type client.connect 125.254.123.81:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.