Off air · chart position #8,746
p_voice dev
Offline 121.109.150.33:28015 checked 6d ago
Players
p_voice dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 13:43 UTC14d ago | 1 | – | running | 1 |
| Mon 21 Sep, 10:52 UTC37d ago | 2 | halved by day 1 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is p_voice dev online, and how reliable is it?
You will not get on p_voice dev just now: it is offline, last seen 6 days 15 hours ago. 16 of 168 hours is what it managed over the past 7 full days, 10% of the time. The first record Rust Charts holds of it is 21 September 2026.
Where is p_voice dev located?
There's no region listed for p_voice dev. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 121.109.150.33:28015.
Which version of Rust does p_voice dev run?
Rust network protocol 2634 and build 167781 on Windows is the version p_voice dev runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is p_voice dev?
p_voice dev is offline at the moment; the last sighting was 6 days 15 hours ago. Seven-day figures: 1 players on average and 1 at the peak.
How does p_voice dev rank against other Rust servers?
In the seven-day player hours table, p_voice dev is #8,746, inside the top 39% of all ranked servers.
Wipes and resets
What does wipe day look like on p_voice dev?
At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on p_voice dev?
Too few wipes on record for p_voice dev to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 14 days 17 hours.
How it is set up
What are the rules and settings on p_voice dev?
You will not find a gather rate in the name p_voice dev. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Which map does p_voice dev run?
The map on p_voice dev is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include p_voice dev?
The Rust Charts lists that carry p_voice dev are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on p_voice dev mean?
These are the tags p_voice dev makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join p_voice dev?
Enter client.connect 121.109.150.33:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.