Rust Charts32,078 playing · live

Off air · chart position #13,645

FWQ2 Development 6000

Offline 120.82.32.67:28025 checked 20d ago

moddedoxide
Launch Rust and join
1/ 1
players now
100% full
0
7-day average
peak –
#13,645
rank
top 62%
23d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

FWQ2 Development 6000

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000
From the figures on this page

Quick answers

Host and version

Is FWQ2 Development 6000 online, and how reliable is it?

You will not get on FWQ2 Development 6000 just now: it is offline, last seen 20 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 5 October 2026.

Where is FWQ2 Development 6000 located?

From FWQ2 Development 6000, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 120.82.32.67:28025.

Which version of Rust does FWQ2 Development 6000 run?

Rust network protocol 2634 and build 166586 on Windows is the version FWQ2 Development 6000 runs. Joining needs the same protocol on your game; Steam handles the update.

Who is on

How busy is FWQ2 Development 6000?

FWQ2 Development 6000 is offline at the moment; the last sighting was 20 days 13 hours ago.

How does FWQ2 Development 6000 rank against other Rust servers?

In the seven-day player hours table, FWQ2 Development 6000 is #13,645, inside the top 62% of all ranked servers.

Wipes and resets

What is the wipe schedule on FWQ2 Development 6000?

The record of FWQ2 Development 6000's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 23 days 15 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on FWQ2 Development 6000?

You will not find a gather rate in the name FWQ2 Development 6000. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does FWQ2 Development 6000 run?

Generated by the game, the map on FWQ2 Development 6000 is procedural.

Lists and filters

Which Rust Charts lists and filters include FWQ2 Development 6000?

These Rust Charts lists include FWQ2 Development 6000: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on FWQ2 Development 6000 mean?

These are the tags FWQ2 Development 6000 makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166586 (Build): This server reports build 166586; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join FWQ2 Development 6000?

Press F1 in Rust to open the console and type client.connect 120.82.32.67:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166586
Build This server reports build 166586.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.