Off air · chart position #13,645
FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 20d ago
Players
FWQ2 Development 6000
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is FWQ2 Development 6000 online, and how reliable is it?
You will not get on FWQ2 Development 6000 just now: it is offline, last seen 20 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 5 October 2026.
Where is FWQ2 Development 6000 located?
From FWQ2 Development 6000, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 120.82.32.67:28025.
Which version of Rust does FWQ2 Development 6000 run?
Rust network protocol 2634 and build 166586 on Windows is the version FWQ2 Development 6000 runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is FWQ2 Development 6000?
FWQ2 Development 6000 is offline at the moment; the last sighting was 20 days 13 hours ago.
How does FWQ2 Development 6000 rank against other Rust servers?
In the seven-day player hours table, FWQ2 Development 6000 is #13,645, inside the top 62% of all ranked servers.
Wipes and resets
What is the wipe schedule on FWQ2 Development 6000?
The record of FWQ2 Development 6000's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 23 days 15 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on FWQ2 Development 6000?
You will not find a gather rate in the name FWQ2 Development 6000. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does FWQ2 Development 6000 run?
Generated by the game, the map on FWQ2 Development 6000 is procedural.
Lists and filters
Which Rust Charts lists and filters include FWQ2 Development 6000?
These Rust Charts lists include FWQ2 Development 6000: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FWQ2 Development 6000 mean?
These are the tags FWQ2 Development 6000 makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166586 (Build): This server reports build 166586; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join FWQ2 Development 6000?
Press F1 in Rust to open the console and type client.connect 120.82.32.67:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.