Off air · chart position #15,126
[TEST] The Test Server
Offline 116.89.111.196:28315 checked 12d ago
Players
[TEST] The Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:17 UTC24d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:15 UTC41d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [TEST] The Test Server online, and how reliable is it?
Right now [TEST] The Test Server is not running; the last sighting was 12 days 20 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 16 September 2026.
Where is [TEST] The Test Server located?
No region is published by [TEST] The Test Server. Rust Charts shows the location a server claims, not where the machine actually is. 116.89.111.196:28315 is its address.
Which version of Rust does [TEST] The Test Server run?
Rust network protocol 2634 and build 166652 on Linux is what [TEST] The Test Server runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is [TEST] The Test Server?
Last seen 12 days 20 hours ago, [TEST] The Test Server is currently offline.
How does [TEST] The Test Server rank against other Rust servers?
The top 70% of ranked servers includes [TEST] The Test Server, at #15,126 on player hours for the last week.
Wipes and resets
What does wipe day look like on [TEST] The Test Server?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on [TEST] The Test Server?
Too few wipes on record for [TEST] The Test Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 24 days 4 hours.
How it is set up
What are the rules and settings on [TEST] The Test Server?
The name [TEST] The Test Server carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does [TEST] The Test Server run?
[TEST] The Test Server runs a procedural map of size 3,700 with seed 1845678248, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include [TEST] The Test Server?
These Rust Charts lists include [TEST] The Test Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [TEST] The Test Server mean?
The game's server browser sees these tags from [TEST] The Test Server: gmrust (Game mode): Survival, in the standard Rust form; mp1 (Max players): 1 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join [TEST] The Test Server?
Press F1 in Rust to open the console and type client.connect 116.89.111.196:28315. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.