Rust Charts36,576 playing · live

On air · chart position #4,582

in.high

Online 116.58.190.230:28015 checked 13m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 10
1/ 10
players now
10% full
0
7-day average
peak 2
#4,582
rank
top 21%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

in.high

1on now · 48h peak 2
AveragePeak
00.511.5204:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:50 UTC13d ago 2 – running 2
Fri 2 Oct, 08:15 UTC25d ago 1 held half 12.1 days 0
Wed 30 Sep, 13:42 UTC27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 160 on average
39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
19 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000
From the figures on this page

Quick answers

About the server

Is in.high online, and how reliable is it?

in.high is up as you read this. About 5 days ago is when it last restarted, to go by the uptime it reports. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is in.high located?

There's no region listed for in.high. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 116.58.190.230:28015 is its address.

Which version of Rust does in.high run?

Rust network protocol 2635 and build 168909 on Windows is the version in.high runs. Steam updates your game for you; all you need is the same protocol to join.

Does in.high run smoothly?

The 48-hour average was 133 server fps; the lowest point was 103. At its fullest it held 95,634 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,385 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is in.high?

in.high has 1 of its 10 slots filled right now. Averaging 0 players across seven days, it reached 2 at most. Over the past 48 hours, 11:00 UTC drew the most, at 2 players on average.

How does in.high rank against other Rust servers?

In the seven-day player hours table, in.high is #4,582, inside the top 21% of all ranked servers.

Wipe days

What does wipe day look like on in.high?

The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on in.high?

The wipes on in.high come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 13 days 15 hours.

Rules and world

What are the rules and settings on in.high?

You will not find a gather rate in the name in.high. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does in.high run?

in.high runs a procedural map of size 4,000 with seed 814592164, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include in.high?

These Rust Charts lists include in.high: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on in.high mean?

These are the tags in.high makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; modded (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join in.high?

Press F1 in Rust to open the console and type client.connect 116.58.190.230:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.
modded
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.