On air · chart position #4,582
in.high
Online 116.58.190.230:28015 checked 13m ago
Players
in.high
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC13d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC25d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is in.high online, and how reliable is it?
in.high is up as you read this. About 5 days ago is when it last restarted, to go by the uptime it reports. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is in.high located?
There's no region listed for in.high. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 116.58.190.230:28015 is its address.
Which version of Rust does in.high run?
Rust network protocol 2635 and build 168909 on Windows is the version in.high runs. Steam updates your game for you; all you need is the same protocol to join.
Does in.high run smoothly?
The 48-hour average was 133 server fps; the lowest point was 103. At its fullest it held 95,634 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,385 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is in.high?
in.high has 1 of its 10 slots filled right now. Averaging 0 players across seven days, it reached 2 at most. Over the past 48 hours, 11:00 UTC drew the most, at 2 players on average.
How does in.high rank against other Rust servers?
In the seven-day player hours table, in.high is #4,582, inside the top 21% of all ranked servers.
Wipe days
What does wipe day look like on in.high?
The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on in.high?
The wipes on in.high come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 13 days 15 hours.
Rules and world
What are the rules and settings on in.high?
You will not find a gather rate in the name in.high. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does in.high run?
in.high runs a procedural map of size 4,000 with seed 814592164, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include in.high?
These Rust Charts lists include in.high: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on in.high mean?
These are the tags in.high makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; modded (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join in.high?
Press F1 in Rust to open the console and type client.connect 116.58.190.230:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.