Off air · chart position #5,941
Pinny Test
Offline 114.44.55.7:28015 checked 7h ago
Players
Pinny Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Pinny Test online, and how reliable is it?
Pinny Test is down at the moment, having last been seen 7 hours ago. Going by the reported uptime, it restarted roughly 1 hours ago. Of the past 1 full day it was running for 0 of 24 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is Pinny Test located?
From Pinny Test, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 114.44.55.7:28015.
Which version of Rust does Pinny Test run?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. Joining needs the same protocol on your game; Steam handles the update.
Does Pinny Test run smoothly?
The 48-hour average was 202 server fps; the lowest point was 188. At its fullest it held 151,060 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,481 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Pinny Test?
Pinny Test shows as offline now, with its last appearance 7 hours ago. Averaging 3 players across seven days, it reached 4 at most. 13:00 UTC was the peak of the last 48 hours, with 3 players on average.
How does Pinny Test rank against other Rust servers?
The top 27% of ranked servers includes Pinny Test, at #5,941 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Pinny Test?
The record of Pinny Test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 24 days 19 hours.
How it is set up
What are the rules and settings on Pinny Test?
No gather rate appears in the name Pinny Test. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Pinny Test run?
A procedural map of size 5,000 with seed 2128749943, generated by the game, is what Pinny Test runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Pinny Test?
The Rust Charts lists that carry Pinny Test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pinny Test mean?
These are the tags Pinny Test makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Pinny Test?
Enter client.connect 114.44.55.7:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.