Rust Charts61,343 playing · live

On air · chart position #5,699

**/*2634

Online 111.228.22.153:28026 checked 8m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak 2
#5,699
rank
top 26%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

**/*2634

0on now · 48h peak 2
AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in, with 1 in the queue.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:02 UTC2d ago 2+1 queue – running 1
Sun 25 Oct, 07:41 UTC3d ago 2+1 queue – 1 days 1
Sat 24 Oct, 06:30 UTC4d ago 1 – 1 days 1
Thu 22 Oct, 11:52 UTC6d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
78 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
67 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
20 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000
From the figures on this page

Quick answers

Server details

Is **/*2634 online, and how reliable is it?

You will find **/*2634 online at this moment. It stayed up 44% of the last 6 full days, 64 of 144 hours. Rust Charts has tracked it since 21 October 2026.

Where is **/*2634 located?

From **/*2634, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 111.228.22.153:28026.

Which version of Rust does **/*2634 run?

Rust network protocol 2634 and build 167781 on Windows is what **/*2634 runs. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is **/*2634?

The live count for **/*2634 is 0 players. Seven-day figures: 0 players on average and 2 at the peak. 14:00 UTC was the peak of the last 48 hours, with 2 players on average.

How does **/*2634 rank against other Rust servers?

The top 26% of ranked servers includes **/*2634, at #5,699 on player hours for the last week.

Wipe schedule

What does wipe day look like on **/*2634?

The busiest point of its recent wipes averaged 2 players. 1 waited in the queue as the latest wipe peaked, 6 hours after it began.

What is the wipe schedule on **/*2634?

With irregular wipe times on **/*2634, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 2 days 15 hours.

How it is set up

What are the rules and settings on **/*2634?

No gather rate appears in the name **/*2634. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is off: that is Valve's anti-cheat.

Which map does **/*2634 run?

A procedural map, generated by the game, is what **/*2634 runs.

Lists and filters

Which Rust Charts lists and filters include **/*2634?

These Rust Charts lists include **/*2634: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on **/*2634 mean?

These are the tags **/*2634 makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join **/*2634?

Press F1 in Rust to open the console and type client.connect 111.228.22.153:28026. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build This server reports build 167781.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.