On air · chart position #14,560
Aperture_Game's testing server
Online 109.247.229.146:28015 checked 10m ago
Players
Aperture_Game's testing server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:53 UTC2d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:44 UTC6d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Aperture_Game's testing server online, and how reliable is it?
Aperture_Game's testing server is up as you read this. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 19 October 2026.
Where is Aperture_Game's testing server located?
No region is published by Aperture_Game's testing server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 109.247.229.146:28015 is its address.
Which version of Rust does Aperture_Game's testing server run?
Rust network protocol 2635 and build 168909 on Linux is what Aperture_Game's testing server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Aperture_Game's testing server?
On Aperture_Game's testing server, 0 players are in and 3 slots are the ceiling. Averaging 0 players across seven days, it reached 1 at most.
How does Aperture_Game's testing server rank against other Rust servers?
In the seven-day player hours table, Aperture_Game's testing server is #14,560, inside the top 65% of all ranked servers.
Wipe days
What does wipe day look like on Aperture_Game's testing server?
Its recent wipes peaked at an average of 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Aperture_Game's testing server?
The record of Aperture_Game's testing server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 2 days 7 hours.
How it is set up
What are the rules and settings on Aperture_Game's testing server?
No gather rate appears in the name Aperture_Game's testing server. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Tags explained
Which Rust Charts lists and filters include Aperture_Game's testing server?
These Rust Charts lists include Aperture_Game's testing server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Aperture_Game's testing server mean?
gmrust (Game mode): Survival, in the standard Rust form; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Aperture_Game's testing server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Aperture_Game's testing server?
Enter client.connect 109.247.229.146:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.