On air · chart position #8,648
RUS 64 SARATOV
Online 109.195.27.208:28015 checked 8m ago
Players
RUS 64 SARATOV
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:29 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RUS 64 SARATOV online, and how reliable is it?
RUS 64 SARATOV is up as you read this. Going by the reported uptime, it restarted roughly 16 hours ago. 48 of 72 hours is what it managed over the past 3 full days, 67% of the time. The first record Rust Charts holds of it is 26 October 2026.
Where is RUS 64 SARATOV located?
From RUS 64 SARATOV, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 109.195.27.208:28015.
Which version of Rust does RUS 64 SARATOV run?
Rust network protocol 2635 and build 168909 on Windows is what RUS 64 SARATOV runs. Steam updates your game for you; all you need is the same protocol to join.
Does RUS 64 SARATOV run smoothly?
Never under 146, and 161 server fps on average, is how the last 48 hours went. At its fullest it held 49,084 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,551 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RUS 64 SARATOV?
RUS 64 SARATOV has 0 of its 50 slots filled right now. Over the last week it averaged 0 players; the high point was 1. 09:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does RUS 64 SARATOV rank against other Rust servers?
The top 39% of ranked servers includes RUS 64 SARATOV, at #8,648 on player hours for the last week.
Wipe days
What does wipe day look like on RUS 64 SARATOV?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RUS 64 SARATOV?
RUS 64 SARATOV's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 3 days 7 hours.
How it is set up
What are the rules and settings on RUS 64 SARATOV?
You will not find a gather rate in the name RUS 64 SARATOV. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does RUS 64 SARATOV run?
A procedural map of size 3,000 with seed 689777, generated by the game, is what RUS 64 SARATOV runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include RUS 64 SARATOV?
These Rust Charts lists include RUS 64 SARATOV: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RUS 64 SARATOV mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags RUS 64 SARATOV publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RUS 64 SARATOV?
Enter client.connect 109.195.27.208:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.