Off air · chart position #6,170
DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
Players
DevHev Local
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | 2 | – | running | 1 |
| Fri 23 Oct, 20:07 UTC5d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC23d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC26d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC29d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is DevHev Local online, and how reliable is it?
You will not get on DevHev Local just now: it is offline, last seen 27 hours ago. Going by the reported uptime, it restarted roughly 7 minutes ago. Of the past 7 full days it was running for 32 of 168 hours, or 19% of the time. Rust Charts has tracked it since 28 September 2026.
Where is DevHev Local located?
There's no region listed for DevHev Local. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 109.194.35.245:28015.
Which version of Rust does DevHev Local run?
The build behind DevHev Local is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does DevHev Local run smoothly?
It averaged 236 server fps over the last 48 hours, with a floor of 236. Buildings, deployables and all the rest of the world came to as many as 14,895 entities. Memory use peaked at 1,149 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is DevHev Local?
Last seen 27 hours ago, DevHev Local is currently offline. Seven-day figures: 1 players on average and 2 at the peak. The busiest stretch of the last 48 hours came at 07:00 UTC, averaging 1 players.
How does DevHev Local rank against other Rust servers?
Player hours over the past week put DevHev Local at #6,170, among the top 28% of ranked servers.
Wipes and resets
What does wipe day look like on DevHev Local?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on DevHev Local?
The wipes on DevHev Local come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 2 days 3 hours.
Rules and world
What are the rules and settings on DevHev Local?
No gather rate appears in the name DevHev Local. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does DevHev Local run?
DevHev Local runs a procedural map of size 2,000 with seed 166494, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include DevHev Local?
The Rust Charts lists that carry DevHev Local are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on DevHev Local mean?
The game's server browser sees these tags from DevHev Local: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join DevHev Local?
Enter client.connect 109.194.35.245:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.