On air · chart position #14,963
Citadel Servers Test
Online 109.123.230.80:28015 checked 13m ago
Players
Citadel Servers Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Citadel Servers Test online, and how reliable is it?
You will find Citadel Servers Test online at this moment. About 1 hours ago is when it last restarted, to go by the uptime it reports. 129 of 168 hours is what it managed over the past 7 full days, 77% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Citadel Servers Test located?
From Citadel Servers Test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 109.123.230.80:28015.
Which version of Rust does Citadel Servers Test run?
The build behind Citadel Servers Test is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does Citadel Servers Test run smoothly?
Never under 181, and 219 server fps on average, is how the last 48 hours went. At its fullest it held 98,981 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,861 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Citadel Servers Test?
Right now 0 players are on Citadel Servers Test, out of 100 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 19:00 UTC, averaging 0 players.
How does Citadel Servers Test rank against other Rust servers?
Player hours over the past week put Citadel Servers Test at #14,963, among the top 67% of ranked servers.
Wipe schedule
What does wipe day look like on Citadel Servers Test?
Its recent wipes peaked at an average of 1 players. 22 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Citadel Servers Test?
The record of Citadel Servers Test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 15 days 19 hours.
How it is set up
What are the rules and settings on Citadel Servers Test?
The name Citadel Servers Test carries no gather rate. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. Its self-description is vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. Valve's VAC anti-cheat is active.
Which map does Citadel Servers Test run?
The map on Citadel Servers Test is procedural, size 4,000, seed 28475, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Citadel Servers Test?
The Rust Charts lists that carry Citadel Servers Test are: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Citadel Servers Test mean?
These are the tags Citadel Servers Test makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Citadel Servers Test?
Enter client.connect 109.123.230.80:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.