On air · chart position #15,269
PotatoLand
Online 108.61.121.28:28016 checked 7m ago
Players
PotatoLand
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is PotatoLand online, and how reliable is it?
Right now PotatoLand is running. About 29 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is PotatoLand located?
There's no region listed for PotatoLand. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 108.61.121.28:28016.
Which version of Rust does PotatoLand run?
Rust network protocol 2633 and build 163207 on Windows is what PotatoLand runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does PotatoLand run smoothly?
The 48-hour average was 100 server fps; the lowest point was 100. At its fullest it held 19,259 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,800 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is PotatoLand?
Right now 0 players are on PotatoLand, out of 50 slots. 0 players was the seven-day average.
How does PotatoLand rank against other Rust servers?
Player hours over the past week put PotatoLand at #15,269, among the top 68% of ranked servers.
Wipes and resets
What is the wipe schedule on PotatoLand?
PotatoLand's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 52 days 3 hours.
Rules and world
What are the rules and settings on PotatoLand?
The name PotatoLand carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does PotatoLand run?
PotatoLand runs a procedural map of size 2,000 with seed 270826028, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include PotatoLand?
These Rust Charts lists include PotatoLand: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PotatoLand mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): This server reports build 163207; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags PotatoLand publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join PotatoLand?
Press F1 in Rust to open the console and type client.connect 108.61.121.28:28016. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.