On air · chart position #15,351
KushKastle
Online 108.181.91.179:28016 checked 10m ago
Players
KushKastle
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:09 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is KushKastle online, and how reliable is it?
KushKastle is up as you read this. The uptime it reports puts its last restart about 3 days 10 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 19 September 2026.
Where is KushKastle located?
From KushKastle, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 108.181.91.179:28016.
Which version of Rust does KushKastle run?
Rust network protocol 2634 and build 167058 on Linux is the version KushKastle runs. Steam updates your game for you; all you need is the same protocol to join.
Does KushKastle run smoothly?
The 48-hour average was 187 server fps; the lowest point was 102. Buildings, deployables and all the rest of the world came to as many as 202,565 entities. Its memory climbed as high as 4,902 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is KushKastle?
KushKastle has 0 of its 400 slots filled right now. Averaged over seven days, it drew 0 players.
How does KushKastle rank against other Rust servers?
Player hours over the past week put KushKastle at #15,351, among the top 69% of ranked servers.
Wipe schedule
What does wipe day look like on KushKastle?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on KushKastle?
Too few wipes on record for KushKastle to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 21 days 6 hours.
Settings and map
What are the rules and settings on KushKastle?
No gather rate appears in the name KushKastle. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does KushKastle run?
KushKastle runs a procedural map of size 6,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include KushKastle?
The Rust Charts lists that carry KushKastle are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on KushKastle mean?
The game's server browser sees these tags from KushKastle: gmrust (Game mode): Standard survival rules apply; mp400 (Max players): It has 400 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join KushKastle?
The console is behind F1 in Rust: enter client.connect 108.181.91.179:28016 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.