Rust Charts51,425 playing · live

On air · chart position #15,335

[SEA] RustCamp | 3x | Biweekly

Online 108.136.160.56:28015 checked 10m ago

3x biweekly wipes moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69%
24d ago
last wipe
biweekly schedule
3d 12h
next wipe
Sun 1 Nov, 22:13 UTC

Players

[SEA] RustCamp | 3x | Biweekly

0on now
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:13 UTC, in 3d 12h. Its biweekly schedule tag · low confidence

0
wipe-day peak
players, last three wipes

Coming wipes

3d 12h
Sun 1 Nov, 22:13 UTC
7d 9h
Thu 5 Nov, 19:00 UTC
FW
17d 12h
Sun 15 Nov, 22:13 UTC
31d 12h
Sun 29 Nov, 22:13 UTC
35d 9h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:13 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10
EA · groups of 8+ · 2x · biweekly · 82 on average
58 / 115
Japan Tokyo - Limited Raid Hours |3x|PvP|JP
EA · groups of 8+ · 3x · weekly · 40 on average
11 / 300
[SEA] Rust Manila 2x | Biweekly
EA · groups of 8+ · 2x · biweekly · 24 on average
49 / 150
JumpRust.com - 戦え! 5x|JP/SEA|PVP+PVE|Events|Shop|Kits|TP
EA · groups of 32+ · 5x · biweekly · 14 on average
19 / 120
[TW-JP-KR-SEA] Metaverse 5X | PVP | MAP WIPE 10/16
EA · groups of 12+ · 5x · biweekly · 13 on average
5 / 200
Jumprust.com - RustyIron 3x|JP/SEA|Full PVP|Shop|Kits|Long
EA · groups of 100+ · 3x · monthly · 7 on average
9 / 120
From the figures on this page

Quick answers

Host and version

Is [SEA] RustCamp | 3x | Biweekly online, and how reliable is it?

You will find [SEA] RustCamp | 3x | Biweekly online at this moment. The uptime it reports puts its last restart about 2 days 14 hours ago. Of the past 7 full days it was running for 110 of 168 hours, or 65% of the time. Its earliest entry with Rust Charts dates from 29 September 2026.

Where is [SEA] RustCamp | 3x | Biweekly located?

Without a region tag, [SEA] RustCamp | 3x | Biweekly still has a name that points to Asia. Rust Charts shows the location a server claims, not where the machine actually is. 108.136.160.56:28015 is its address.

Which version of Rust does [SEA] RustCamp | 3x | Biweekly run?

Rust network protocol 2635 and build 168909 on Linux is what [SEA] RustCamp | 3x | Biweekly runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does [SEA] RustCamp | 3x | Biweekly run smoothly?

Never under 183, and 215 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 69,707 entities. At most it took 2,503 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is [SEA] RustCamp | 3x | Biweekly?

On [SEA] RustCamp | 3x | Biweekly, 0 players are in and 50 slots are the ceiling. 0 players was the seven-day average.

How does [SEA] RustCamp | 3x | Biweekly rank against other Rust servers?

In the seven-day player hours table, [SEA] RustCamp | 3x | Biweekly is #15,335, inside the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on [SEA] RustCamp | 3x | Biweekly?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [SEA] RustCamp | 3x | Biweekly?

The prediction falls back on the tag, because [SEA] RustCamp | 3x | Biweekly's record is too thin to confirm a schedule. The wipe after this one is due Sunday 1 November at 22:13 UTC. The world in play was made 24 days 11 hours. The tags state a wipe schedule of every two weeks.

How it is set up

What are the rules and settings on [SEA] RustCamp | 3x | Biweekly?

A gather rate of 3x is what [SEA] RustCamp | 3x | Biweekly advertises in its name. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does [SEA] RustCamp | 3x | Biweekly run?

[SEA] RustCamp | 3x | Biweekly runs a procedural map of size 3,500 with seed 12345, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include [SEA] RustCamp | 3x | Biweekly?

The Rust Charts lists that carry [SEA] RustCamp | 3x | Biweekly are: 3x Rust servers, drawn as lines and Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

What do the server tags on [SEA] RustCamp | 3x | Biweekly mean?

gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags [SEA] RustCamp | 3x | Biweekly publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join [SEA] RustCamp | 3x | Biweekly?

The console is behind F1 in Rust: enter client.connect 108.136.160.56:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.