Off air · chart position #13,861
skin_test
Offline 104.28.246.126:28015 checked 25d ago
Players
skin_test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is skin_test online, and how reliable is it?
skin_test is down at the moment, having last been seen 25 days 2 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 4 October 2026.
Where is skin_test located?
From skin_test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 104.28.246.126:28015.
Which version of Rust does skin_test run?
Rust network protocol 2634 and build 166652 on Windows is what skin_test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is skin_test?
Last seen 25 days 2 hours ago, skin_test is currently offline.
How does skin_test rank against other Rust servers?
In the seven-day player hours table, skin_test is #13,861, inside the top 61% of all ranked servers.
Wipe days
What is the wipe schedule on skin_test?
skin_test's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 25 days 3 hours.
Settings and map
What are the rules and settings on skin_test?
The name skin_test carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does skin_test run?
Generated by the game, the map on skin_test is procedural.
Lists and filters
Which Rust Charts lists and filters include skin_test?
These Rust Charts lists include skin_test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
The game's server browser sees these tags from skin_test: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join skin_test?
Enter client.connect 104.28.246.126:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.