Off air · chart position #15,339
skin_test
Offline 104.28.214.128:28015 checked 2d ago
Players
skin_test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is skin_test online, and how reliable is it?
skin_test is down at the moment, having last been seen 2 days 14 hours ago. It stayed up 1% of the last 7 full days, 1 of 168 hours. Its earliest entry with Rust Charts dates from 21 October 2026.
Where is skin_test located?
From skin_test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 104.28.214.128:28015.
Which version of Rust does skin_test run?
Rust network protocol 2635 and build 168909 on Windows is what skin_test runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is skin_test?
skin_test is offline at the moment; the last sighting was 2 days 14 hours ago. Its average over the past week comes to 0 players.
How does skin_test rank against other Rust servers?
Player hours over the past week put skin_test at #15,339, among the top 69% of ranked servers.
Wipes and resets
What is the wipe schedule on skin_test?
The record of skin_test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 24 days 22 hours.
How it is set up
What are the rules and settings on skin_test?
The name skin_test carries no gather rate. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does skin_test run?
A procedural map, generated by the game, is what skin_test runs.
Lists and filters
Which Rust Charts lists and filters include skin_test?
These Rust Charts lists include skin_test: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
These are the tags skin_test makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): It has 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join skin_test?
The console is behind F1 in Rust: enter client.connect 104.28.214.128:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.