Off air · chart position #12,825
skin_test
Offline 104.28.214.126:28015 checked 2d ago
Players
skin_test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is skin_test online, and how reliable is it?
skin_test is down at the moment, having last been seen 2 days 12 hours ago. Of the past 2 full days it was running for 0 of 48 hours, or 0% of the time. The first record Rust Charts holds of it is 26 October 2026.
Where is skin_test located?
From skin_test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 104.28.214.126:28015 is its address.
Which version of Rust does skin_test run?
The build behind skin_test is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is skin_test?
Last seen 2 days 12 hours ago, skin_test is currently offline. Averaging 0 players across seven days, it reached 1 at most.
How does skin_test rank against other Rust servers?
In the seven-day player hours table, skin_test is #12,825, inside the top 58% of all ranked servers.
Wipe schedule
What is the wipe schedule on skin_test?
The record of skin_test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 24 days 20 hours.
Settings and map
What are the rules and settings on skin_test?
You will not find a gather rate in the name skin_test. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does skin_test run?
A procedural map, generated by the game, is what skin_test runs.
Tags explained
Which Rust Charts lists and filters include skin_test?
These Rust Charts lists include skin_test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
These are the tags skin_test makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join skin_test?
Press F1 in Rust to open the console and type client.connect 104.28.214.126:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.