Off air · chart position #10,164
Staging Dev Server (Carbon)
Offline 104.28.198.248:28015 checked 18h ago
Players
Staging Dev Server (Carbon)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:35 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0 | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 23:24 UTC30d ago | – | – | – | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:13 UTC38d ago | – | – | – | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC40d ago | 1 | – | 2.2 days | 0 |
Similar servers
Quick answers
About the server
Is Staging Dev Server (Carbon) online, and how reliable is it?
Staging Dev Server (Carbon) is down at the moment, having last been seen 18 hours ago. Of the past 7 full days it was running for 10 of 168 hours, or 6% of the time. Rust Charts has tracked it since 17 September 2026.
Where is Staging Dev Server (Carbon) located?
There's no region listed for Staging Dev Server (Carbon). Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 104.28.198.248:28015.
Which version of Rust does Staging Dev Server (Carbon) run?
Rust network protocol 2635 and build 169483 on Windows is the version Staging Dev Server (Carbon) runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Staging Dev Server (Carbon)?
Last seen 18 hours ago, Staging Dev Server (Carbon) is currently offline. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.
How does Staging Dev Server (Carbon) rank against other Rust servers?
In the seven-day player hours table, Staging Dev Server (Carbon) is #10,164, inside the top 46% of all ranked servers.
Wipe days
What is the wipe schedule on Staging Dev Server (Carbon)?
A new world arrives on Staging Dev Server (Carbon) every few hours. No wipe schedule is kept, and those resets are not wipes.
Rules and world
What are the rules and settings on Staging Dev Server (Carbon)?
The name Staging Dev Server (Carbon) carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Tags explained
Which Rust Charts lists and filters include Staging Dev Server (Carbon)?
The Rust Charts lists that carry Staging Dev Server (Carbon) are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Staging Dev Server (Carbon) mean?
These are the tags Staging Dev Server (Carbon) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169483 (Build): Build 169483 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Staging Dev Server (Carbon)?
Enter client.connect 104.28.198.248:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.