On air · chart position #15,339
GSH - Plugin Development
Online 104.243.44.106:25040 checked 9m ago
Players
GSH - Plugin Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is GSH - Plugin Development online, and how reliable is it?
Right now GSH - Plugin Development is running. About 6 days 6 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 144 of 168 hours, or 86% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is GSH - Plugin Development located?
No region is published by GSH - Plugin Development. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 104.243.44.106:25040.
Which version of Rust does GSH - Plugin Development run?
Rust network protocol 2635 and build 168909 on Linux is the version GSH - Plugin Development runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does GSH - Plugin Development run smoothly?
Never under 229, and 239 server fps on average, is how the last 48 hours went. At its fullest it held 4,351 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,582 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is GSH - Plugin Development?
Right now 0 players are on GSH - Plugin Development, out of 40 slots. 0 players was the seven-day average.
How does GSH - Plugin Development rank against other Rust servers?
In the seven-day player hours table, GSH - Plugin Development is #15,339, inside the top 69% of all ranked servers.
Wipes and resets
What does wipe day look like on GSH - Plugin Development?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on GSH - Plugin Development?
Too few wipes on record for GSH - Plugin Development to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 12 days 2 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on GSH - Plugin Development?
You will not find a gather rate in the name GSH - Plugin Development. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. The anti-cheat VAC from Valve is on.
Which map does GSH - Plugin Development run?
The map on GSH - Plugin Development is procedural, size 1,000, seed 1, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include GSH - Plugin Development?
The Rust Charts lists that carry GSH - Plugin Development are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on GSH - Plugin Development mean?
The game's server browser sees these tags from GSH - Plugin Development: gmvanilla (Game mode): The mode here is vanilla survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join GSH - Plugin Development?
Press F1 in Rust to open the console and type client.connect 104.243.44.106:25040. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. Head to https://discord.com/invite/gsh for its website.