On air · chart position #5,111
LocalDev
Online NA 104.175.149.25:28015 checked 10m ago
Players
LocalDev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is LocalDev online, and how reliable is it?
Right now LocalDev is running. 60 of 72 hours is what it managed over the past 3 full days, 83% of the time. Rust Charts has tracked it since 25 October 2026.
Where is LocalDev located?
The NA tag is how LocalDev lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 104.175.149.25:28015 is its address.
Which version of Rust does LocalDev run?
The build behind LocalDev is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is LocalDev?
Right now 1 players are on LocalDev, out of 10 slots. Over the last week it averaged 1 players; the high point was 1. Over the past 48 hours, 16:00 UTC drew the most, at 1 players on average.
How does LocalDev rank against other Rust servers?
The last seven days of player hours put LocalDev at #5,111, top 23% of ranked servers, and #873 in North America.
Wipe schedule
What is the wipe schedule on LocalDev?
The estimate for LocalDev's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 11 days 2 hours. Its tags carry a wipe schedule of once a month.
Rules and world
What are the rules and settings on LocalDev?
You will not find a gather rate in the name LocalDev. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is off: that is Valve's anti-cheat.
Which map does LocalDev run?
The map on LocalDev is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include LocalDev?
These Rust Charts lists include LocalDev: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on LocalDev mean?
These are the tags LocalDev makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): North America is where the server browser lists it. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join LocalDev?
Press F1 in Rust to open the console and type client.connect 104.175.149.25:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.