Rust Charts34,229 playing · live

On air · chart position #15,089

typical test

Online 104.153.151.75:28015 checked 10m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#15,089
rank
top 68%
2d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

typical test

0on now · 48h peak 1
AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 158 on average
47 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
27 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
10 / 1000
From the figures on this page

Quick answers

Server details

Is typical test online, and how reliable is it?

Right now typical test is running. About 31 hours ago is when it last restarted, to go by the uptime it reports. 24 of 24 hours is what it managed over the past 1 full day, 100% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.

Where is typical test located?

From typical test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 104.153.151.75:28015.

Which version of Rust does typical test run?

The build behind typical test is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Does typical test run smoothly?

Never under 239, and 240 server fps on average, is how the last 48 hours went. At its fullest it held 3,864 entities: buildings, deployables and the rest of the world. At most it took 1,472 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is typical test?

Right now 0 players are on typical test, out of 100 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 0 players.

How does typical test rank against other Rust servers?

The top 68% of ranked servers includes typical test, at #15,089 on player hours for the last week.

Wipe schedule

What is the wipe schedule on typical test?

The record of typical test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 2 days 4 hours.

How it is set up

What are the rules and settings on typical test?

No gather rate appears in the name typical test. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does typical test run?

typical test runs a procedural map of size 1,000 with seed 6738, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Lists and filters

Which Rust Charts lists and filters include typical test?

The Rust Charts lists that carry typical test are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on typical test mean?

The game's server browser sees these tags from typical test: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join typical test?

The console is behind F1 in Rust: enter client.connect 104.153.151.75:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players 100 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.