On air · chart position #15,089
typical test
Online 104.153.151.75:28015 checked 10m ago
Players
typical test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is typical test online, and how reliable is it?
Right now typical test is running. About 31 hours ago is when it last restarted, to go by the uptime it reports. 24 of 24 hours is what it managed over the past 1 full day, 100% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is typical test located?
From typical test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 104.153.151.75:28015.
Which version of Rust does typical test run?
The build behind typical test is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does typical test run smoothly?
Never under 239, and 240 server fps on average, is how the last 48 hours went. At its fullest it held 3,864 entities: buildings, deployables and the rest of the world. At most it took 1,472 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is typical test?
Right now 0 players are on typical test, out of 100 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 0 players.
How does typical test rank against other Rust servers?
The top 68% of ranked servers includes typical test, at #15,089 on player hours for the last week.
Wipe schedule
What is the wipe schedule on typical test?
The record of typical test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 2 days 4 hours.
How it is set up
What are the rules and settings on typical test?
No gather rate appears in the name typical test. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does typical test run?
typical test runs a procedural map of size 1,000 with seed 6738, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include typical test?
The Rust Charts lists that carry typical test are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on typical test mean?
The game's server browser sees these tags from typical test: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join typical test?
The console is behind F1 in Rust: enter client.connect 104.153.151.75:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.