Rust Charts49,195 playing · live

On air · chart position #15,349

Water World

Online 104.129.133.107:28089 checked 10m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 200
0/ 200
players now
0% full
0
7-day average
peak –
#15,349
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Water World

0on now
AveragePeak
0123401:0009:0020:0005:0013:0022:00

Hourly average and peak, UTC.

Channel 02

Server performance

0246801:0009:0020:0005:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW27d ago 1 – running 0
Mon 28 Sep, 21:48 UTC30d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC33d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC33d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC42d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC42d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC43d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
44 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000
From the figures on this page

Quick answers

Server details

Is Water World online, and how reliable is it?

Water World is up as you read this. Going by the reported uptime, it restarted roughly 30 hours ago. 141 of 168 hours is what it managed over the past 7 full days, 84% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Water World located?

From Water World, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 104.129.133.107:28089.

Which version of Rust does Water World run?

Rust network protocol 2635 and build 168909 on Linux is what Water World runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Water World run smoothly?

It averaged 5 server fps over the last 48 hours, with a floor of 5. Buildings, deployables and all the rest of the world came to as many as 66,104 entities. At most it took 3,452 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is Water World?

On Water World, 0 players are in and 200 slots are the ceiling. Averaged over seven days, it drew 0 players.

How does Water World rank against other Rust servers?

The top 69% of ranked servers includes Water World, at #15,349 on player hours for the last week.

Wipe days

What does wipe day look like on Water World?

Its recent wipes peaked at an average of 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 50% of recent wipes. By day 2 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Water World?

No next wipe can be predicted for Water World: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 3 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Water World?

You will not find a gather rate in the name Water World. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Water World run?

The map on Water World is procedural, size 3,500, seed 1350359164, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include Water World?

These Rust Charts lists include Water World: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Water World mean?

gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Water World publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Water World?

The console is behind F1 in Rust: enter client.connect 104.129.133.107:28089 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.