Players
Chicago Rust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:09 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Chicago Rust online, and how reliable is it?
You will find Chicago Rust online at this moment. About 5 days 5 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is Chicago Rust located?
No region is published by Chicago Rust. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 104.129.132.53:28259.
Which version of Rust does Chicago Rust run?
Rust network protocol 2635 and build 168909 on Linux is the version Chicago Rust runs. Steam updates your game for you; all you need is the same protocol to join.
Does Chicago Rust run smoothly?
The 48-hour average was 8 server fps; the lowest point was 5. At its fullest it held 107,011 entities: buildings, deployables and the rest of the world. At most it took 5,444 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Chicago Rust?
Chicago Rust has 0 of its 120 slots filled right now. Averaging 0 players across seven days, it reached 3 at most. The busiest stretch of the last 48 hours came at 03:00 UTC, averaging 1 players.
How does Chicago Rust rank against other Rust servers?
The top 25% of ranked servers includes Chicago Rust, at #5,486 on player hours for the last week.
Wipe schedule
What does wipe day look like on Chicago Rust?
Its recent wipes peaked at an average of 3 players. 9 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Chicago Rust?
The force wipe is the only wipe on Chicago Rust, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 27 days 15 hours.
How it is set up
What are the rules and settings on Chicago Rust?
No gather rate appears in the name Chicago Rust. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Chicago Rust run?
The map on Chicago Rust is procedural, size 4,300, seed 637000580, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Chicago Rust?
These Rust Charts lists include Chicago Rust: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Chicago Rust mean?
These are the tags Chicago Rust makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp120 (Max players): 120 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Chicago Rust?
Press F1 in Rust to open the console and type client.connect 104.129.132.53:28259. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.